FIGHTER
WARFARE
Command a frontier carrier, draft ships and specialists, and outmaneuver rival fleets in a turn-based sci-fi deckbuilding card game.
- 01 Solo roguelike run
- 02 Practice vs computer
- 03 Sci-fi deckbuilding
Build a fleet while the battle is already burning.
Every turn asks whether to deploy ships, bank unobtainium, buy stronger cards, or push damage through the enemy fleet before their carrier breaks yours.
Play your hand
Deploy fighters, trigger actions, attach people to ships, and store UO for the cards you want next.
Buy from market
Spend stored unobtainium on ships, people, actions, and better resource cards for future turns.
Resolve combat
Attack must exceed defense to damage armor. Fighters clear, capitals persist, and the duel evolves.
A run that teaches the war one system at a time.
Start with clean carrier combat, then unlock capital ships, people cards, and carrier modules as the run escalates.
15 armor. No capitals. No people.
A fast first fight focused on ships, unobtainium, actions, and the core combat loop.
Durable ships enter the market.
Capital ships stay in play between turns, changing what you defend and what you build around.
People join the fleet.
Specialists board ships to alter stats, create combos, and open sharper targeting decisions.
Patch your carrier into a stranger machine.
Carrier modules track run identity like relics: more starting UO, stronger shields, extra draw pressure, better capital access, and new ways to turn a close duel.
Now in early access testing
Fighter Warfare 1.0 is being tested through TestFlight with solo roguelike runs, practice matches, readable card previews, save-and-quit support, music, sound effects, and generated sci-fi card art. Multiplayer is intentionally held back for the 1.0 public release.
TestFlight
The unobtainium field will not hold itself.
Help test Fighter Warfare as Grossman Labs sharpens balance, readability, card art, and carrier progression for the early access release.
Fighter Warfare is in early access. Features, platform availability, art, and balance may change.
